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Rpg maker mv extending sprite sheets7/29/2023 I do not know if the “%” was a typo but that character does nothing to the sprite sheet unless some sort of plug in is used. This plugin will bring back that old feature and give you access to use spritesheets as pictures once more with complete frame control. Ever since then, later iterations of RPG Maker lacked the feature. U/seventhirtysixam provided a decent explanation on where you can go to understand the rules for formatting but I will also drop this link to a formatting guide I used when I first started. In RPG Maker 2003, pictures had the ability to load spritesheets and display certain frames from them at the issue of a command. The only way this would work is if the cells were the same size (the image inside the cell can be whatever size as long as it fits in the cell). In the middle and bottom pics you have sprites both 1 tile and 2 tiles in height (and I think width?) the program can’t read sprites on the same sheet with different heights and widths. In addition, you can’t put sprites with different cell heights in one sprite sheet. (This is when the “$” is used, and this is primarily for singular sprite sheets) 1st row is down movement, 2nd row is left, 3rd row is right, and 4th row is facing up. The way you can use those is up to you, but if you look at the default sprites this shows an example of how the program reads them. Rpgmaker’s sprites are supposed to have 12 equal cells split into 4 rows and 3 columns. Undertale was not made in rpgmaker so the way those sprites have been formatted are not compatible with the way rpgmaker reads sprites.
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